Friday, October 4, 2013

Session 10: Tomb of the Iron God, Part 10

Backing away from the horde of skeletons, the characters stop to consider their plan. As they ponder, they are rejoined by Sharla, who declines to explain her absence. Several ideas are tossed back and forth until Sharla suddenly recalls the barrels full of embalming fluid they found in the monastery basement above. Knowing its extreme flammability, the party retreat back up to that level, retrieve the three barrels, then return to the skeletons.

After a small amount of further discussion, they put their plan into action. They open two of the barrels and pour their contents all over the hallway leading to the skeletons, then retreat around the corner, taking up positions behind the six animated statues. The trap set, Flossaria steps forward and fires at one of the skeletons with her bow before retreating behind the relative safety of the statues.

The skeletons, finding themselves under attack, respond instantly. Marching in disciplined ranks, they charge around the corner and engage the statues. As the fight begins, Iriellis hurls a lit torch over the combatants, and in a few moments, the front ranks of the skeletons are engulfed in a roaring inferno which quickly consumes them.

Skeletons, being mindless beings, are completely obedient to their last orders, and apparently whoever gave these skeletons their last order failed to consider this situation, as the orderly ranks of skeletons continue to march two-by-two directly into the fire. Many of them don't even make it to the statues to fight, and those that do are held off by the iron beings, although two of the statues are destroyed in the fight.

As the embalming fluid begins to burn out, with no end to the skeletons in sight despite dozens having been destroyed, Arik and Flossaria hurl the third barrel over the combatants after unstoppering it first. The inferno is re-lit and many more skeletons are destroyed.

As the fire runs out, the skeletons are still coming, but the party hope that their numbers have been sufficiently reduced so that the remainder is manageable. The statues keep fighting, but eventually all six are destroyed by the advancing skeletons. Arik and Zedlyn step forward to fight, but at this point there are only four or five skeletons remaining, few enough to be easily mopped up by the pair of warriors. Zedlyn suffers minor wounds which are healing by Iriellis, but otherwise the party has managed to destroy 50 skeleton warriors with no other injuries - although their animated statue escort is now completely destroyed.

After destroying so many undead creatures, and with no other obvious passages to explore, the party wonder whether their task is now complete. Iriellis prays and attempts to ask the Iron God directly; while it doesn't respond with words, she feels a sensation in the back of her mind that their work is still not done, in the eyes of the Iron God.

Leery that the room could be the prison of the Eater of the Dead, and taking heed of the poem that they found earlier stating that "he who sees him frees him", the party enter the chamber with their eyes pointed directly at the floor and attempt to search the room in this manner. Sharla quickly grows frustrated with this, and uses her mirror to scan the room, hoping that seeing the Eater of the Dead indirectly through the mirror will protect her from whatever would normally happen. She doesn't get to find out, because her inspection quickly reveals that the Eater of the Dead isn't here, a fact that she informs the rest of the party of.

Taking the time to thoroughly search the room and the remains of the skeleton warriors, the party make several discoveries. Amongst the skeletons, they find a gold bracelet as well as a finely made shield. Among various alcoves in the room, they find a dagger, five gems, a potion, and a wand, all unidentified (and since none of the spellcasters prepared the proper spell, they cannot tell if any or all of them are enchanted). Finally, Arik discovers a secret door leading to the south.

As there are no other directions to take, the group head through the secret passage, which winds its way to the west before depositing them in a small chamber with many exits. In addition to the passage they came from, the room contains two western passages and a southern passage. They are about the start searching the room when Flossaria catches the sound of shuffling movement coming from the south. Assuming the noise to be that of the undead, the party put aside the current room and head to the south.

After a short passage, the south exit opens into a larger room that is crawling with zombies - about 20 of them. Shouting a battle cry, Arik charges into the fray and attacks, with Zedlyn not far behind him. As the zombies begin to swarm around them, Flossaria and Iriellis call on their respective deities to drive the creatures back. Between them, over a dozen zombies are affected; combined with the zombies that Zedlyn and Arik had already cut down, this leaves only a few left to fight them, which they easily finish off. Adokas joins the two warriors, and the three of them systematically cut down the remaining zombies one-by-one, as Iriellis and Flossaria hold them back with their holy power.

With the zombies dealt with, the party investigate the room, which turns out to contain about 100 alcoves in the walls along with three large sarcophagi sitting on the ground to the south. Investigating carefully, they discover a trapped latch on the center one. Adokas attempts to disarm it, but is unsuccessful. The party stop to decide how to handle the trap, but impulsively, Arik throws caution to the wind, walks up, and flings the sarcophagus open.

A clicking sound precedes a cloud of gas spraying out of the coffin, and moments later Arik stumbles out of the cloud, coughing and sputtering but otherwise unharmed. After the gas clears, the party step forward and search the contents of the sarchophagus. Inside is nothing but a plain, unadorned skeleton, but Zedlyn finds a false bottom, concealing a small cache of gold coins and a magical scroll. The other two sarcophagi are untrapped. The first contains a skeleton fully bedecked in gold and silver jewellery, which the group take, and the second contains a skeleton wearing a gem-studded necklace, which they also take. Finally, a search of the alcoves reveals a ruby gem, which the party take as well.

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