Sunday, November 24, 2013

Session 16: The Fist of Kord, Part 4

August 15, Year 3488 (SE 118)

As the rest of the party slowly rouse themselves, awoken by Adokas' scream, the two lizardfolk strike at the halfling again. This time, he dodges both attacks, and the creatures leap past him, out of the wagon. He strikes one of them with a stunning blow as it rushes past him, and it tumbles out of the wagon and onto the ground, paralyzed.

Flossaria shoots the fleeing lizardman with her crossbow, aiming to cripple it, but while she manages to hit it, she doesn't manage to slow it. Iriellis, having woken instantly from her sleep, runs to the horse and tries to ride it, but in the darkness, without a saddle or any other gear, she cannot get the horse to obey her commands. Zedlyn groggily makes his way out of his tent.

The lizardfolk continues to flee, and Adokas realizes that it will escape into the darkness if he doesn't give chase with his lantern, so he jumps out of the wagon to follow it, attacking with his sling as he runs. Flossaria runs after him in order to heal him, as she can clearly see that he is badly injured. Zedlyn moves to the wagon and, with his trident, pins down the stunned lizardfolk in order to restrain it when it recovers. Iriellis continues to have no luck with the horse; it throws her off in its struggles. Sharla begins to awake, while P'hla remains blissfully asleep.

Just as the stunned lizardfolk is recovering, Adokas strikes the other with a sling stone that drops it. He and Flossaria move forward and find that it's out cold; he gives it a solid punch in order to make sure it doesn't wake up any time soon. Meanwhile, the other lizardfolk struggles, but is unable to break Zedlyn's hold, and it soon gives up. The lizardfolk are once again captives.

Realizing that the lizardfolk were able to cut through the rope with their teeth and claws, this time the party weave their rope through the links of the chain in order to tie up the creatures. They also move the two creatures outside of the wagon for the rest of the night, so that both watchmen can keep an eye on them. The rest of the night is uneventful; the lizardfolk do not attempt a second escape.

August 16, Year 3488 (SE 118)

The group transfer the two lizardfolk into one of the wagons as the caravan sets off again. P'hla and Iriellis ride on the horse this time and Sharla stays in a separate wagon and works on scribing her scroll of Hypnotism that she had purchased, while the three others remain in the wagon and keep an eye on the captives. The day is uneventful, and they arrive at Barar without any further difficulties, shortly before nightfall.

When they arrive, Sharla goes to the Temple of Kib while the rest of the group go to speak to the town's head merchant. Sharla explains their predicament, and wonder if the priests know where the lizardfolk live, as all creatures that dwell upon the world are within Kib's domain. The priestess tells her that lizardfolk are considered to be unnatural abominations by Kib's clergy, so she will gladly help the party fight them, but her purview is limited to Barar itself. There is, however, a small circle of Druids of Kib based near the town, and she will be happy to introduce the party to them. Sharla agrees to meet her the next morning, in order to go visit the druids.

Meanwhile, the rest of the party hand over one of the lizardfolk to the head merchant and explain their findings. The merchant thanks them, pays them 100 gold pieces, and promises them another 200 if they can completely remove the lizardfolk threat. The use some of the money to replace the ropes that the lizardfolk shredded, and Flossaria convinces the caravan merchant to sell her a suit of chain mail for a good price.

The party regroup and rest for the night at the local inn.

August 17, Year 3488 (SE 118)

The next morning, the party meet with the Priestess of Kib, who escorts them to the druid circle, about 45 minutes' travel from Barar. There, they meet Tamat, the local Druid of Kib. He doesn't know of any lizardfolk village, but he does know of a nearby cave where the lizardfolk are known to gather. He tells them that this cave has a strong unnatural aura, enough that members of his order are not comfortable approaching it. Despite this, he agrees to lead the group there.

As they travel, the characters question him about the lizardfolk and their beliefs. Tamat believes that the lizardfolk gods either don't exist, or exist but aren't gods - they're just extremely powerful aberrant beings. He also tells them that the holy books of Kib describe all of the creatures created by Kib, and lizardfolk, along with many other monsters and beasts, are not included in these descriptions. Thus, they have no part in the natural order and should be destroyed.

The group travel for several hours until they finally approach the cave. As they near, Tamat stops them and says that they should sneak up to get a good view of the cave. Adokas and Iriellis decide to go with him to get a look, while the rest stay with their lizardfolk captive, who is gagged. Tamat, Adokas, and Iriellis make their way up to a hill that overlooks the cave. Tamat points out the cave itself, located beyond a clearing and under a natural ridge from their viewpoint, and Adokas sneaks forward to search for lizardfolk tracks, trying to get a feel for their recent activity.

Back at the rest of the party, Flossaria decides to question the lizardfolk and ungags it in order to do so. As soon as she does this, it starts shouting and making as much noise as possible. Zedlyn attacks it and knocks it to the ground. As it struggles and tries to claw apart its bonds, he impales it with his trident, killing it.

The commotion draws back Tamat, Adokas and Iriellis. Realizing that the other lizardfolk must be alerted now, Tamat advises that they retreat and return at a later time. The characters, however, take the opposite approach: they'll take this chance to ambush the other lizardfolk as they come out to investigate.

Friday, November 15, 2013

Session 15: The Fist of Kord, Part 3

August 14, Year 3488 (SE 118)

The party travel along with the caravan for the entire day. Flossaria, Zedlyn, and Iriellis are hiding inside the wagons because their heavily armed and armored appearance might scare off any attackers. Adokas is also inside, because he's worried that attackers might recognize him. This leaves P'hla and Sharla riding outside, sharing the same horse. However, the caravan is not ambushed during the day.

August 15, Year 3488 (SE 118)

The first half of this day is uneventful, as the caravan continues on. In the afternoon, the wagons are making their way through a hilly section of the route, when suddenly five lizardfolk archers rise out of concealment, 100 feet from the road, and let fly with arrows. P'hla and one of the caravan guards are hit and injured badly. As they hear the sound of battle, the rest of the party leap out of the wagons to join in.

As the lizardfolk continue to pelt them with arrows, the party take action. Flossaria gets one lizard-man in the throat with a crossbow bolt, instantly killing it, and Iriellis stands next to her and attacks with her sling. Zedlyn and Adokas advance, Zedlyn throwing a javelin and Adokas attacking with his sling. The wounded caravan guard retreats, while the other charges into battle on his horse, rapidly closing the distance and engaging two of the lizardfolk. Sharla attempts to heal P'hla, while P'hla casts a sleeping spell into the middle of the fray. It catches the guardsman and the two lizardfolk he was fighting, and all three drop to the ground.

Adokas closes the distance and attacks one of the two remaining lizardfolk, while Zedlyn moves back to keep an eye on the caravan. Iriellis and Flossaria continue firing, and P'hla and Sharla ride forward to wake the sleeping guardsman. Flossaria drops another lizardfolk with her crossbow and Adokas injures his foe while taking some injuries himself. After Sharla finishes waking the guardsman, she approaches the last lizard-man from behind and drops it with tendrils of magic.

Adokas ties up the two sleeping lizardfolk, while the clerics heal everyone up and Zedlyn gathers the bodies and searches them. The party take the tied-up lizardfolk and bring them each into different wagons, then P'hla slaps one of them awake and they interrogate it. They try to speak with it in Common, but it just hisses back at them. Unexpectedly, Flossaria responds to it in its own hissing language.

The creature is antagonistic, but Flossaria convinces it to answer their questions. It tells them that it comes from a tribe to the north, home of many lizardfolk, although no amount of cajoling will convince it to give up the exact location. They have made a deal with humans in both Viskha and Barar; these individuals give them advance warning of caravans that are coming through, the lizardfolk attack the caravans, and they split the spoils. It has nothing to say on the subject of the caravan whose occupants simply vanished, except that "they were delicious". Finally, it confirms that they do, in fact, have Iskander's holy symbol of Kord. Apparently, they are quite fond of it.

They try to question the second lizardfolk as well, but it turns out to be much less talkative than the first. It simply tells Flossaria to either kill it or let it go; it won't answer any questions.

Considering what to do next, Adokas and P'hla do some mental math and realize that, based on the time that the suspicious man must have departed from Viskha, and the amount of time the lizardfolk had to arrive at their ambush point, the lizardfolk village can't be more than half a day's travel to the north. The party consider heading there immediately, but eventually decide that they should finish escorting the caravan to Barar and regroup.

They travel for the rest of the day before setting up camp for the night. They chain the two lizardfolk together and move them into the same wagon, so that one person alone can keep an eye on them. They set up a system of guard shifts in which the six party members, plus the two guardsmen, will take turns on watch, two at a time - one outside, keeping an eye out for trouble, and one inside, watching the two lizardfolk. While they'd like to have more than two people watching at a time, they can't; they need to give everyone enough time to rest, and any delay means that the caravan won't make it to Barar the next day.

P'hla and Zedlyn take the first watch shift, which is uneventful. They see nothing suspicious. After two hours, they swap out with Adokas and Flossaria. Flossaria watches the outside of the camp, while Adokas stays inside with the lizardfolk. However, midway through his shift, Adokas' attention starts to wander, and he fails to notice the lizardfolk furtively cutting apart their ropes with their sharp claws and teeth. He also fails to notice when they grab weapons and sneak up behind him. He only realizes that they're behind him just in time to dodge the bludgeon of the first lizardfolk, dodging directly into the bludgeon of the second lizardfolk, which nearly knocks him out cold in a single blow. His scream of pain and surprise sounds across the camp as the lizardfolk heft their weapons and prepare to finish him off...

Sunday, November 10, 2013

Session 14: The Fist of Kord, Part 2

August 12, Year 3488 (SE 118)

Having arrived back to Viskha, the characters spent the day asking questions and gathering information. They ask around with various merchants to learn when the next caravan back towards Barar is leaving; they learn that it will head out in two days' time, on the 14th.

At around noon, they go to visit Iskander and ask him some more questions about the missing holy symbol. He explains that he has contacts and sources all over the land who keep an eye out for rare items for him. The missing holy symbol of Kord was found by one of his contacts to the east, but he doesn't know any details about where it came from before that.

They next go to Lieutenant Hadia, of the Viskhan Police, to ask her about the city's Thieves' Guild, wondering if they might be involved. Hadia tells them that Viskha doesn't have one single Thieves' Guild; it used to, but it was rooted out and destroyed by Queen Ilthai about a decade ago. Instead, there are a variety of smaller, competing guilds and gangs throughout the city now. While it's not impossible that they're involved, she can't act without any sort of evidence.

Finally, everyone except Iriellis talks to various merchants around town, trying to learn what the missing caravans were carrying. From a few different merchants, they get a good idea of what those missing goods are. Iriellis, on the other hand, asks about the symbol of Kord in particular, in case it has ended up for sale somewhere in the city. She is unable to learn anything.

August 13, Year 3488 (SE 118)

Suspecting that the theft of a holy symbol might be related to the mysterious cult whose symbol they found in the Temple of the Iron God, the party head to the police headquarters to speak again with Hadia, who initially warned them about the cult. When they explain the circumstances, she isn't convinced - she points out that the most likely explanation is a particularly well organized group of bandits is hitting caravans, completely unrelated to the cult. She doesn't have a good explanation for the caravan where all the goods and traders simply vanished, though, except to suggest that the bandits might have a wizard in their employ. Regardless, she tells them that her jurisdiction is limited to the city itself, so she can't do much to help them.

In the afternoon, the party split into three groups to ask around town. Adokas and Sharla ask around about the missing goods, trying to discover if any of them have been sold in the city. Flossaria and P'hla do the same thing in a different area of town. Zedlyn and Iriellis follow a different track, and try to find out if Iskander has any rival or rivals who might have orchestrated the theft of the symbol of Kord.

Flossaria, P'hla, Zedlyn and Iriellis are all unsuccessful, learning nothing of interest, but Adokas and Sharla succeed. They discover a local merchant, Rahim, has recently sold several pieces of semi-precious jewelry that were reported missing from one of the caravans. When they confront him, he is evasive, simply mentioning that he doesn't dig too far into where his sources get their items. Switching tactics, Sharla mentions that she is a collector of holy symbols (which is actually true) and that she's looking for a particularly rare symbol. She describes the holy symbol of Kord to him, and Rahim says that he'll keep an eye out, although such a rare item won't come cheap.

As Sharla leaves, Adokas stays behind, discreetly watching Rahim to see what he does. A few hours pass, and around nightfall, a shady-looking individual approaches Rahim as he's closing up his stall. The two talk, and Adokas eavesdrops on them. The stranger is describing various caravans, and asking Rahim if he'd like to purchase any items from these caravans "for cheap". Rahim expresses interest in a few, and the stranger wanders off.

Adokas switches to following the stranger, and watches him as he visits several other merchants and has the same sort of conversation with them, including a sketchy weapons dealer who expresses interest in the caravan that is supposed to leave the next day. Eventually, the stranger heads off through the gates into the Southern Yannreach, with Adokas still following behind.

Adokas continues to follow him through the slums, until he vanishes into an alley. Adokas follows him in, but he doesn't get very far before he is grabbed from behind by two thugs - a big bruiser and a smaller, more agile man. As they roughly question him, asking why he was following the stranger, he discreetly reaches for his poisoned dagger, then stabs the smaller thug when the opportunity presents itself. As the thug staggers off, the larger man charges Adokas and grabs him by the neck, smashing him against the wall. Adokas fights back with his hands and feet, but the smaller thug quickly recovers and attacks him as well with a dagger. Adokas is stabbed twice before he manages to drop the bruiser; he then evades the other thug and flees into the night.

Returning to the inn in Yahn's Market, Sharla heals Adokas to the best of her ability, while Zedlyn and P'hla fetch Iriellis and Flossaria from their respective temples. The two clerics patch Adokas up, and the group discuss what they should do. Despite the fact that it's the middle of the night, they decide to send Adokas, with Flossaria as backup, to the police headquarters to report what they've found to Hadia.

Hadia isn't in, given how it's the middle of the night, but they convince one of the night watchmen to fetch her, and within half an hour she's arrived at the police station. Adokas explains to her what happened, but he isn't able to remember exactly what route he took or where the alley is, so they head out to try to find it, using the trail of blood left by Adokas to track his route.

Unfortunately, they aren't able to find the exact alley, but they do arrive in the general area. Hadia recognizes it, saying that it is the territory of a gang of toughs called the Black Hand Gang. The three of them aren't nearly enough to attack the gang head on, so they return to confer with the rest of the party.

They come to the following agreement: Hadia and the Viskhan Police force will continue to investigate in the city, while the party will head out with the caravan on the next day. They'll conceal themselves, and when the caravan is attacked, they'll reverse the ambush against the attackers.

With the plan decided, the party rest for the remainder of the night.

August 14, Year 3488 (SE 118)

The next morning, the characters, along with Hadia, head out to meet the caravan before it departs. Hadia explains the situation to the head merchant, who agrees to take the party along in order to protect the caravan. Most of the party hide themselves away in the wagons, so as to not arouse suspicion from the attackers, and the caravan sets off towards Barar.

Friday, November 8, 2013

Lieutenant Hadia

Lawful Good Female Half-Elf (Human Lineage) Fighter / Rogue, Level 4 / 4

Str 15 Dex 16 Con 11 Int 13 Wis 12 Cha 9
HP 15 AC 15 Prime Attributes Strength, Dexterity
Height 5' 8" Weight 145 lbs Age 33 years

Race Abilities Attribute Check Modification (Intelligence), Empathy, Spell Resistance, Spot Hidden Doors

Class Abilities Back Attack, Cant, Climb +2, Combat Dominance, Decipher Script, Hide +2, Listen +2, Move Silently +4, Open Lock +2, Pick Pocket +2, Sneak Attack, Traps +4, Weapon Specialization (Longsword, +1)

Equipment Longsword, 3 daggers, lightcrossbow, 20 bolts, leather armor

Description The two best words to describe Hadia would be "practical" and "severe". Of slightly above-average height for a half-elf, she keeps her hair short and well-cropped, and dresses simply and practically. While on duty, she is generally found armed and armored, wearing the uniform of the Viskhan Police above her leather armor. She is impeccably neat.

Biography Hadia has yet to talk much about herself. Obviously, she is a lieutenant in a Viskhan Police force, but as of now, any details of her past and her story are unknown to you.

Wednesday, November 6, 2013

Session 13: The Fist of Kord, Part 1

August 7, Year 3488 (SE 118)

After three days of travel, the party have arrived at Barar, shortly after noon. Barar is a small but prosperous town of under 1000 inhabitants. Its location along the route between Viskha and Agrodaun makes it a good stop for traders and caravans.

Soon after the party arrive, they decide to split up and investigate, searching for clues as well as pursuing personal interests. Flossaria, finding that the town contains a temple of Mung, goes there to ask questions. Sharla also asks around at the local temples, which turn out to include temples of Mung, Slid, and Kib. She focuses on the temple of Kib, since she hasn't been to a temple of that God yet, and purchases a holy symbol at add to her collection.

Zedlyn goes to talk to the local town guards, hoping his experience as a mercenary will allow him to fit in with them. P'hla goes to the local tavern to question the common people. Finally, Iriellis goes directly to the merchants in town to ask them.

Of all the characters, only Iriellis meets any real success. From the merchants in town, she learns that caravans have indeed been regularly going missing on the road between Viskha and Barar over the last few months - about one in ten has been disappearing. Two of the missing caravans were recently discovered. The first showed very obvious signs of combat, with blood and gore all over the wagons and all valuables and individuals missing. The other was much stranger - the traders and the cargo missing, but the rest of the caravan untouched, as if the traders had just grabbed their cargo and walked off, leaving their wagons in the middle of the road.


Furthermore, Iriellis learns that a caravan from Agrodaun is expected to reach Barar the next day. So, after regrouping, the party decide to rest for the night and check out this caravan when it arrives.

August 8, Year 3488 (SE 118)

The next morning, the characters again follow their own leads while waiting for the caravan to arrive. Flossaria switches temples and asks around at the temple of Kib. Iriellis decides to ask around about the half-closed eye symbol that they found in the Temple of the Iron God. P'hla switches to the one other tavern in town, and Zedlyn continues to try to befriend the town guards. Sharla, meanwhile, sequesters herself in the inn and studies the spell of Hypnotism that she had purchased at Viskha.

Unfortunately, none of the characters learn anything of interest, although Sharla does make some progress on understanding her scroll. In the afternoon, the expected caravan arrives and the characters head to meet it, along with Nazim, the unofficial leader of the town's merchants.

The caravan turns out to be a mid-sized affair with three wagons, headed by a middle-aged woman named Zayna. It is carrying goods and relics from the sacred mount Agrodaun. They explain the situation of the missing caravans to Zayna; she is upset to learn that the merchants of Barar have apparently been covering this up, as this is the first she's heard about missing caravans, despite having travelled through Barar several times in the past few months.

The characters offer their services as guards, hoping that the caravan will be attacked and they will find out what's going on. Zayna is hesitant to trust them, but they manage to convince her to take them along, aided by their agreeing to work without pay.

Zayna tells them that the caravan will be leaving shortly after sunrise the next morning, so the group head off to rest and prepare for an early start.

August 9, Year 3488 (SE 118)

The next morning, the caravan heads out as planned, with the party travelling alongside it. As they are leaving, they notice someone lurking between two buildings, watching them. The watcher backs away into the alley as they head out, and they decide not to pursue him (or her).

August 12, Year 3488 (SE 118)

The next three days pass uneventfully. Sharla studies her scroll from the back of one of the wagons while the rest of the party ride alongside the caravan. The caravan is not attacked, which is good for Zayna but bad for the party. They arrive at Viskha in the morning, having learned nothing about what's causing the caravans to disappear.