Lawful Good Female Half-Elf (Human Lineage) Fighter / Rogue, Level 4 / 4
Str 15 Dex 16 Con 11 Int 13 Wis 12 Cha 9
HP 15 AC 15 Prime Attributes Strength, Dexterity
Height 5' 8" Weight 145 lbs Age 33 years
Race Abilities Attribute Check Modification (Intelligence), Empathy, Spell Resistance, Spot Hidden Doors
Class Abilities Back Attack, Cant, Climb +2, Combat Dominance, Decipher Script, Hide +2, Listen +2, Move Silently +4, Open Lock +2, Pick Pocket +2, Sneak Attack, Traps +4, Weapon Specialization (Longsword, +1)
Equipment Longsword, 3 daggers, lightcrossbow, 20 bolts, leather armor
Description The two best words to describe Hadia would be "practical" and "severe". Of slightly above-average height for a half-elf, she keeps her hair short and well-cropped, and dresses simply and practically. While on duty, she is generally found armed and armored, wearing the uniform of the Viskhan Police above her leather armor. She is impeccably neat.
Biography Hadia has yet to talk much about herself. Obviously, she is a lieutenant in a Viskhan Police force, but as of now, any details of her past and her story are unknown to you.
Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts
Friday, November 8, 2013
Friday, July 12, 2013
Sulif
Neutral Good Male Human Fighter, Level 1
Str 16 Dex 11 Con 15 Int 9 Wis 10 Cha 14
HP 12 AC 15 Prime Attributes Strength, Constitution, Charisma
Height 6' 2" Weight 240 lbs Age 19 years
Class Abilities Weapon Specialization (Spear)
Equipment Spear, large wooden shield, sling, 20 bullets, studded leather armor
Description Sulif is a tall, bulky, and muscular youth. Like most inhabitants of Ember, his skin is somewhat dark and his hair black; he has a friendly and not unattractive face. His garb is that of a common villager, and in combat he wears a suit of studded leather armor - lighter than the armor preferred by most warriors, but the best protection that he can afford.
Biography When asked about his past, Sulif shrugs and says that there isn't very much to say. He's spent his entire life in and around the small village of Asuna, never travelling more than a day's journey away. He lives with his father, the town's brewer, his mother having passed away several years ago. Naturally big and strong, he has taken up the spear in the hopes of finding adventure and perhaps seeing the rest of the world - but for now, his chores and duties at home keep him firmly planted in Asuna.
Str 16 Dex 11 Con 15 Int 9 Wis 10 Cha 14
HP 12 AC 15 Prime Attributes Strength, Constitution, Charisma
Height 6' 2" Weight 240 lbs Age 19 years
Class Abilities Weapon Specialization (Spear)
Equipment Spear, large wooden shield, sling, 20 bullets, studded leather armor
Description Sulif is a tall, bulky, and muscular youth. Like most inhabitants of Ember, his skin is somewhat dark and his hair black; he has a friendly and not unattractive face. His garb is that of a common villager, and in combat he wears a suit of studded leather armor - lighter than the armor preferred by most warriors, but the best protection that he can afford.
Biography When asked about his past, Sulif shrugs and says that there isn't very much to say. He's spent his entire life in and around the small village of Asuna, never travelling more than a day's journey away. He lives with his father, the town's brewer, his mother having passed away several years ago. Naturally big and strong, he has taken up the spear in the hopes of finding adventure and perhaps seeing the rest of the world - but for now, his chores and duties at home keep him firmly planted in Asuna.
Saturday, June 29, 2013
Arik
True Neutral Male Human (?) Barbarian, Level 5
Str 18 Dex 16 Con 14 Int 10 Wis 11 Cha 12
HP 48 AC 18 Prime Attributes Strength, Dexterity, Constitution
Height 6' 1" Weight 190 lbs Age 35 years
Class Abilities Combat Sense, Deerstalker, Intimidate, Primeval Instincts, Whirlwind Attack
Equipment Two-handed sword +1, chainmail, 5 hand axes, light-tube
Description Tall, lean, and muscular, Arik's most striking feature is his skin, which is a deep shade of red. This feature marks him as different from every other human in the land, but apart from this one difference, he appears to be completely human in every way. He bears the marks of a difficult life; his features are weathered and he carries many scars. Arik usually wears very little clothing, because he comes from a land that is much colder, and he finds the climate of Ember in particular to be almost intolerably warm. The clothing he does wear is generally simple and practical.
Biography Arik comes from an unknown land called Ares, a land of vast reddish deserts, where the Sun shines dimly in the sky, the rivers are dried up, the climate is freezing, and civilization has fallen millenia ago. The people of this land eke out a meagre existence in small bands of hunter-gatherers. There is no magic and no Gods where Arik comes from, but there is evidence, found in ancient ruins and carvings, that there once were Gods and magic in the distant past.
Arik made it his life's quest to discover where the Gods had gone, and his fifteen-year search led him to a portal among some strange ruins built with grey stone, not native to Ares. A band of adventurers, exploring the dungeons that housed the other side of the portal, activated it and brought him through. Arik was amazed to find himself in a land where magic worked, and the Gods were present. Deciding that this must be where the Gods had gone, he embarked on a quest to convince the Gods, or at least one of the Gods, to return to Ares and restore magic to his land.
Str 18 Dex 16 Con 14 Int 10 Wis 11 Cha 12
HP 48 AC 18 Prime Attributes Strength, Dexterity, Constitution
Height 6' 1" Weight 190 lbs Age 35 years
Class Abilities Combat Sense, Deerstalker, Intimidate, Primeval Instincts, Whirlwind Attack
Equipment Two-handed sword +1, chainmail, 5 hand axes, light-tube
Description Tall, lean, and muscular, Arik's most striking feature is his skin, which is a deep shade of red. This feature marks him as different from every other human in the land, but apart from this one difference, he appears to be completely human in every way. He bears the marks of a difficult life; his features are weathered and he carries many scars. Arik usually wears very little clothing, because he comes from a land that is much colder, and he finds the climate of Ember in particular to be almost intolerably warm. The clothing he does wear is generally simple and practical.
Biography Arik comes from an unknown land called Ares, a land of vast reddish deserts, where the Sun shines dimly in the sky, the rivers are dried up, the climate is freezing, and civilization has fallen millenia ago. The people of this land eke out a meagre existence in small bands of hunter-gatherers. There is no magic and no Gods where Arik comes from, but there is evidence, found in ancient ruins and carvings, that there once were Gods and magic in the distant past.
Arik made it his life's quest to discover where the Gods had gone, and his fifteen-year search led him to a portal among some strange ruins built with grey stone, not native to Ares. A band of adventurers, exploring the dungeons that housed the other side of the portal, activated it and brought him through. Arik was amazed to find himself in a land where magic worked, and the Gods were present. Deciding that this must be where the Gods had gone, he embarked on a quest to convince the Gods, or at least one of the Gods, to return to Ares and restore magic to his land.
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