Golnuz – Sometimes
called the “City of the Gods”, Golnuz is so known because of its
many temples and monastaries. All religions are tolerated in Golnuz,
so long as they obey the laws of the city and do not unduly harass
the other temples, so although the main Gods of Ember still hold sway
among the populace, a great number of lesser cults and sects can be
found within Golnuz. Golnuz has a population of about 8000, with a
disproportionate number of priests, monks, and other holy men and
women.
Haz – Haz
is a small town that is
largely populated by halflings.
It is particularly known for its excellent fishing, and much of its
prosperity comes from selling its fish to the hungry metropolis of
Viskha. The halflings of Haz
are extremely friendly and congenial to travelers, but extremely
hostile to non-halflings settling down in their territory – they
are very protective of their fishing business.
About 1500 people live in Haz.
Narl – Narl
is a mid-sized settlement of about 3000 inhabitants, which
would be mostly unremarkable were
it not for an ancient trade contract that a
previous ruler
once signed with the elves
of the eastern desert. This contract, though ancient in human terms,
is still relatively recent to the elves, and so Narl is still their
favoured trading spot. Thus, the inhabitants of Narl make a good
living by selling elven goods to the other cities, and selling goods
from the other cities to the elves.
Gondara – Gondara
is the sister city of Golzunda – the two cities are directly across
the Yann from each other – and its people are largely defined by
their rivalry with the inhabitants of Golzunda. Gondara is smaller,
with about 3000 inhabitants, and is well known as a center of
learning. The Library of Gondara is the largest such edifice in Ember
and attracts scholars and
wizards from all over;
Gondara also boasts the only significant temple of Sish in Ember.
Gondarans view Golzundans as uneducated and materialistic.
Golzunda – Golzunda
is slightly larger than Gondara, with a population of about 5000.
More importantly, it has a much more favourable natural harbour,
which means that it is visited by more traders and is consequently
richer. Golzundans are shrewd businessmen and are notoriously
miserly. They view Gondarans as poor, impractical, and out of touch
with the real world.
Imaut – Originally
a fairly large and prosperous town that thrived on trade from
Cappadarnia, Imaut has suffered greatly due to the conflict between
Viskha and Cappadarnia. From its apex of 5000 or more inhabitants, it
has dropped to 3000 in the last decade, due to casualties of war as
well as emigration. Currently controlled by Viskha, it has become a
fortified fortress-town, serving as the first line of defense against
Cappadarnia. It changes hands between Viskha and Cappadarnia every
few years.
Cappadarnia – The
second largest city of Ember, Cappadarnia is currently embroiled in a
decade-long conflict against Viskha. Its
proximity to the dwarves of Irusian
mountains means it has a healthy trade in metals and dwarven goods
with the cities downriver
– or at least, it did before the war with Viskha began. Its main
source of trade now cut off, Cappadarnia has resorted increasingly to
borrowing money from Perdondaris to fund its defense. Cappadarnia
is in a very difficult position, because even if it does eventually
fend off the Viskhans, it will find itself deeply indebted to
Perdondaris.
Blut – Blut is essentially an overgrown trading post of Mlo. The town of 1800 people is ruled by Mlo, and its main industry is trade of dwarven goods with the cities further downriver. Its main trading partner is Cappadarnia, which due to the war has a great need of dwarven weapons and armor. Ironically, the same war that is rapidly bankrupting Cappadarnia is rapidly enriching nearby Blut (and therefore, Mlo). Of course, were Cappadarnia to fall to Viskha, Blut would fall very quickly after it.
Mlo – Nestled within the Irusian Mountains, Mlo is unique in that it is half above-ground and half below-ground. The above-ground half is inhabited by humans, while the below-ground half is inhabited by dwarves. The two races jointly rule the city, and their peaceful coexistence allows each race to benefit from the other race's skills. The human part of the city is inhabited by about 5000 people. Many believe that the inhabitants of Mlo have some dwarven blood in their ancestry; indeed, the people of Mlo (and its outposts, Blut and Pen-Hai) tend to be short, stocky, and gruff.
Pen-Hai – Pen-Hai is, like Blut, essentially a trading post ruled over by Mlo. It is slightly smaller, with a population of 1400, and rather than focusing on downriver trade, it focuses on upriver trade. Because of this upriver focus, its fortunes have generally not been affected by the war between Viskha and Cappadarnia; demand for dwarven goods in Perdondaris and further cities is about the same as it's ever been..
Yethlyreom – Ruled
by a cabal of necromancers, Yethlyreom is mystery to most inhabitants
of Ember, despite its sizeable population of 8000. This is due to the
law of the city which states that all who die within its walls become
fodder for the necromancers to raise, which
rather effectively scares travellers off.
The Great Temple of Mung is located within Yethlyreom. Its
black-robed necromancers are occasionally seen outside of the city;
they are always greatly feared, wherever they go.
Perdondaris – Perdondaris
is the third most populous city of Ember, with 17,000 inhabitants.
The most prominent citizens of Perdondaris are the Seven Merchants,
who represent the seven mercantile families that hold
most of the real power in
the city. Perdondaris serves
as the gateway between the northern cities near the mouth the Yann,
and the southern cities further upriver. It is sometimes known as the
“City of Wonders”
due its sizeable gnomish population, and the many fantastic
contraptions that they tend to invent.
Astahahn – Astahahn is a strange, unchanging city of about 6000 people, where all its people are bound to strict habits and rituals which they never deviate from. The people of Astahahn claim to have bound and fettered Time itself; by keeping their city eternally unchanging, they prevent Time from escaping and devouring the Gods. Most people believe the inhabitants of Astahahn to be mad, but it is true that the holy scriptures do claim that, one day, Time will turn against the Gods and destroy them - so perhaps there is more than madness to Astahahn.
Mandaroon – Another mysterious and strange city, the 2000 inhabitants of Mandaroon are bound to eternal slumber. Stories tell that the people of Mandaroon must never be awakened, for the day that they awake is the day that the Gods will die. The truthfulness of this statement has never been tested, for those who are mad enough to try to wake the city are inevitably stopped by the fanatical guardsmen, who preserve its people's slumber.
Pir – Little is known of distant Pir. Stories brought by traders and merchants describe it as a relatively unremarkable town of about 2000, part of a small country ruled by Migris.
Kyph – Like Pir, Kyph is distant and unknown. It is slightly larger, with 3000 inhabitants.
Migris – Migris is a city of not inconsiderable size, with 12,000 inhabitants - less than half that of Viskha, but still enough to make it the fourth-largest city in Ember. Migris is the capital of a small country, which includes the cities of Pir, Kyph, and Marn. It is said that, this far south, the climate is much milder than that of the burning deserts to the north.
Marn – Marn is the final city ruled over by Migris; it is a small town of 1900 inhabitants.
Pir – Little is known of distant Pir. Stories brought by traders and merchants describe it as a relatively unremarkable town of about 2000, part of a small country ruled by Migris.
Kyph – Like Pir, Kyph is distant and unknown. It is slightly larger, with 3000 inhabitants.
Migris – Migris is a city of not inconsiderable size, with 12,000 inhabitants - less than half that of Viskha, but still enough to make it the fourth-largest city in Ember. Migris is the capital of a small country, which includes the cities of Pir, Kyph, and Marn. It is said that, this far south, the climate is much milder than that of the burning deserts to the north.
Marn – Marn is the final city ruled over by Migris; it is a small town of 1900 inhabitants.
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